vec2 pos; uniform float time; uniform vec2 resolution; void main(void) { vec2 pos = 2.0*gl_FragCoord.xy / resolution.y - vec2(resolution.x/resolution.y, 1.0); vec3 col = 0.5 + 0.5*cos(time+pos.xyx+vec3(0.,2.,4.)); gl_FragColor = vec4(col,1.0); }
games
graphics programming
gadgets/tools
exhibitions
about / contact
you've probably already read this, but i'm Luca! i am an artist / creative developer focussed on video games. i also have a background in design, technical art, computer science, music production, animation, and video editing (in case any of these are of any relevance to you). currently finishing my MFA in Design & Technology at Parsons and looking forwards for what's to come!
on another note, i am from Brazil and this is EXACTLY what i look like:
check out my [itch.io]
& feel free to reach out to me at [lcivita99@icloud.com] or call / text (917) 624-3117!